Patent · US Active

Bandwidth reduction using vertex shader

US9811940B2 · kind B2 · utility

3Cited by
1References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 15, 2015
Grant dateNov 7, 2017
Priority date
Expiry dateDec 28, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T15/04
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

In graphics rendering, a texture tile is divided into a plurality of partitions, each partition having a plurality of vertices. A map indicates, for each partition, whether each partition comprises a constant color. Then the plurality of vertices are transferred to a vertex shader, which determines that at least one of the partitions comprises a constant color partition. A vertex shader applies a vertex transformation that associates a set of texel coordinates from the texture tile to each of the vertices of the constant color partition to generate a set of associated texel coordinates. A first coordinate of the set of associated texel coordinates is set to zero. A pixel shader interpolates the associated texel coordinates to generate an interpolated value and accesses a single texel in the constant color partition that corresponds to the interpolated value.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.