Patent · US Active

Sport and game simulation systems with user-specific guidance and training using dynamic playing surface

US9821220B2 · kind B2 · utility

3Cited by
9References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 9, 2015
Grant dateNov 21, 2017
Priority date
Expiry dateNov 19, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2009/247
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Disclosed herein are sport and game simulation systems, and methods of use thereof. One exemplary method is performed at an electronic device and includes: identifying a current topography of a putting green and a current position of a first user's ball on the putting green. The method also includes: determining, based on the current topography, a best path from the current position of the first user's ball to a target on the putting green. The method additionally includes: sending, to a projecting device that is distinct from the electronic device, instructions to render a representation of the best path on the putting green. In some embodiments, the method further includes: determining a backswing distance and/or speed and a corresponding follow-through distance and/or speed that allows the first user to hit the ball along the best path and providing instructions to render the backswing and follow-through distances on the putting green.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.