Dynamic gaming experience adjustments
US9827498B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | Jan 3, 2014 |
| Grant date | Nov 28, 2017 |
| Priority date | — |
| Expiry date | Jul 4, 2034 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F13/212
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.