Patent · US Active

Dynamic gaming experience adjustments

US9827498B2 · kind B2 · utility

0Cited by
0References
23Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJan 3, 2014
Grant dateNov 28, 2017
Priority date
Expiry dateJul 4, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/212
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Technologies are generally described to dynamically alter a game while a gamer is playing the game so as to affect the gaming experience experienced by the gamer. According to some examples, one or more physiological signals may be collected from a gamer as the gamer is playing a game. Based on the collected physiological signals, a Quality of Experience (QoE) vector that indicates the gaming experience of the gamer may be generated. The QoE vector may then be compared with a corresponding value of a predetermined QoE function, and the game may be altered based on the comparison.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.