Patent · US Active

System, method, and computer program product for processing primitive specific attributes generated by a fast geometry shader

US9836878B2 · kind B2 · utility

0Cited by
1References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 6, 2015
Grant dateDec 5, 2017
Priority date
Expiry dateFeb 18, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2200/28
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A system, method, and computer program product are provided for processing primitive-specific attributes. A portion of a graphics processor is determined to operate in a fast geometry shader mode and a vertex associated with a set of per-vertex attributes is determined to be a shared vertex. The shared vertex is determined to be a non-provoking vertex corresponding to a first primitive that is associated with a first set of per-primitive attributes and the shared vertex is determined to be a provoking vertex corresponding to a second primitive that is associated with a second set of per-primitive attributes. Only one set of the per-vertex attributes associated with the shared vertex is stored and only one of the second set of per-primitive attributes associated with the second primitive is stored.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.