Patent · US Active

Game-providing device and software program for game-providing device

US9914058B2 · kind B2 · utility

0Cited by
0References
10Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 28, 2015
Grant dateMar 13, 2018
Priority date
Expiry dateMay 9, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/822
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that appears in said first battle scene, can be extended to other enemy characters, the carryover processing module sequentially executes a process that uses a first attack value generated as a result of the player character's attacks against the enemy character in the first battle scene to offset defeat parameter values required to defeat enemy characters configured in each of the enemy characters appearing in each battle scene provided subsequent to said first battle scene, skips the appearance of the enemy characters whose defeat parameter values have been reduced to zero and, additionally, causes the subsequently appearing enemy character to appear in a state in which the defeat parameter value of said enemy character has been offset.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.