Patent · US Active

Constructing social networks using monitored game play

US9993737B2 · kind B2 · utility

0Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 30, 2016
Grant dateJun 12, 2018
Priority date
Expiry dateSep 6, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Features are described to use data from game play to construct social networks of users. For example determining that a user played a game with a certain player, a certain number of times, can indicate compatibility between the user and the player. The compatibility may suggest the potential for a social network connection between the user and the player. Social network connections could be within the particular game platform, or the connection may be outside the game such as via other social networking platforms. In addition, a type of connection via the service may be identified. For example, some services allow users to follow or friend other users, where each type of connection is associated with different data security features.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.