Patent · US Active

Enhanced electronic gaming machine with X-ray vision display

US9997009B2 · kind B2 · utility

1Cited by
0References
20Claims
0Family size

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Key dates

Filing dateMay 5, 2017
Grant dateJun 12, 2018
Priority date
Expiry dateMay 5, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04N13/398
  • WIPO fieldAudio-visual technology
  • WIPO sectorElectrical engineering

Abstract

An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.