Mythical, Inc.
120Patents
120Active
120Granted
65Portfolio score
Filing activity: Oct 8, 2018 → Sep 29, 2023
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US11062284B1 | Systems and methods for facilitating transactions of virtual items between users of an online game | Human Necessities | 49 | Active |
| US10984400B1 | Systems and methods for using shared user inventory information to initiate a peer-to-peer exchange of a non-fungible digital asset | Electricity | 39 | Active |
| US10850202B1 | Systems and methods for distributions by an automated electronic networked central clearinghouse | Physics | 32 | Active |
| US10861095B1 | Systems and methods for an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of non-fungible digital assets | Human Necessities | 32 | Active |
| US11138580B1 | Systems and methods for peer-to-peer exchanges of non-fungible digital assets | Human Necessities | 29 | Active |
| US10518178B1 | Systems and methods for transfer of rights pertaining to game assets between users of an online gaming platform | Electricity | 28 | Active |
| US11044098B1 | Systems and methods for providing and determining authenticity of digital assets | Physics | 23 | Active |
| US11141664B1 | Systems and methods for a seller-initiated peer-to-peer exchange of a non-fungible digital asset | Electricity | 17 | Active |
| US10872367B1 | Systems and methods for controlling permissions pertaining to sales activities by users of an online game | Physics | 15 | Active |
| US11192033B1 | Systems and methods for providing and using proof of in-game participation by unique digital articles | Human Necessities | 14 | Active |
| US10512843B1 | Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform | Human Necessities | 14 | Active |
| US11295363B1 | Systems and methods for facilitating purchase offer selection across multiple online sales platforms | Physics | 13 | Active |
| US11173404B1 | Systems and methods for automatic administration based on ledger-specific populations of unique digital articles | Human Necessities | 13 | Active |
| US11383171B1 | Systems and methods for providing a user interface that supports listing a unique digital article in multiple currencies | Human Necessities | 13 | Active |
| US11229848B1 | Systems and methods for gated media access based on collections of unique digital articles | Human Necessities | 12 | Active |
| US11154783B1 | Systems and methods for player-initiated proof of in-game participation by unique digital articles | Human Necessities | 12 | Active |
| US11192036B1 | Systems and methods for tokenizing and sharing moments in a game | Physics | 12 | Active |
| US11179640B1 | Systems and methods for fractional ownership of user-generated content within an online gaming platform | Physics | 12 | Active |
| US11173401B1 | Systems and methods for adjusting previously-made modifications of game assets based on changes in the ownership of tradeable items | Human Necessities | 12 | Active |
| US11238477B1 | Systems and methods for providing utilities based on blockchain-specific populations of unique digital articles | Physics | 12 | Active |
| US11179638B1 | Systems and methods to enable administrators to incentivize in-game user behaviors and in-game user activities via group agreements that govern user groups within an online game | Human Necessities | 11 | Active |
| US11173402B1 | Systems and methods for ledger-specific utilities for unique digital articles | Human Necessities | 11 | Active |
| US11224818B2 | Systems and methods for transfer of rights pertaining to game assets between users of an online gaming platform | Electricity | 11 | Active |
| US11288735B1 | Systems and methods for selling virtual items on multiple online sales platforms simultaneously, the virtual items being useable within an online game | Physics | 10 | Active |
| US11328358B2 | Systems and methods for controlling an automated electronic networked central clearinghouse for non-fungible digital assets | Human Necessities | 10 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.