Weta Digital Ltd.
48Patents
48Active
48Granted
57Portfolio score
Filing activity: Oct 30, 2020 → Nov 8, 2021
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US11231745B1 | Wearable article with conduits for a performance capture system | Physics | 4 | Active |
| US11055892B1 | Systems and methods for generating a skull surface for computer animation | Physics | 3 | Active |
| US11217002B2 | Method for efficiently computing and specifying level sets for use in computer simulations, computer graphics and other purposes | Physics | 2 | Active |
| US11226726B1 | Method for associating production elements with a production approach | Physics | 2 | Active |
| US11232595B1 | Three-dimensional assembly for motion capture calibration | Physics | 2 | Active |
| US11074738B1 | System for creating animations using component stress indication | Physics | 2 | Active |
| US11189090B1 | Method for generating splines based on surface intersection constraints in a computer image generation system | Physics | 2 | Active |
| US11055911B1 | Method of generating surface definitions usable in computer-generated imagery to include procedurally-generated microdetail | Physics | 2 | Active |
| US11232628B1 | Method for processing image data to provide for soft shadow effects using shadow depth information | Physics | 2 | Active |
| US11158073B2 | System for image compositing including training with custom synthetic data | Electricity | 2 | Active |
| US11055900B1 | Computer-generated image processing including volumetric scene reconstruction to replace a designated region | Electricity | 2 | Active |
| US11170533B1 | Method for compressing image data having depth information | Physics | 1 | Active |
| US11210833B1 | Method for computing frictional contacts of topologically different bodies in a graphical system | Physics | 1 | Active |
| US11158113B1 | Increasing the speed of computation of a volumetric scattering render technique | Physics | 1 | Active |
| US11245833B1 | Smoothly changing a focus of a camera between multiple target objects | Physics | 1 | Active |
| US11165957B2 | Reconstruction of obscured views in captured imagery using user-selectable pixel replacement from secondary imagery | Physics | 1 | Active |
| US11250609B1 | Method for controlling digital feather growth between two manifolds in a computer simulated creature | Physics | 1 | Active |
| US11055519B1 | Active marker strobing for performance capture communication | Electricity | 1 | Active |
| US11227431B1 | Computing illumination of an elongated shape having a noncircular cross section | Physics | 1 | Active |
| US11263766B1 | Smoothly changing a focus of a camera between multiple target objects | Physics | 1 | Active |
| US11328437B2 | Method for emulating defocus of sharp rendered images | Physics | 1 | Active |
| US11232579B1 | Smoothly changing a focus of a camera between multiple target objects | Physics | 1 | Active |
| US11170553B1 | Methods and systems for generating an animation control rig | Physics | 1 | Active |
| US11282233B1 | Motion capture calibration | Physics | 1 | Active |
| US11170557B1 | Increasing the speed of computation of a volumetric scattering render technique | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.