Patent · US Active

Methods and systems for generating an animation control rig

US11170553B1 · kind B1 · utility

1Cited by
3References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 11, 2020
Grant dateNov 9, 2021
Priority date
Expiry dateDec 11, 2040

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2219/2021
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An aspect provides a computer-implemented method for generating an animation control rig configured to manipulate a skeleton of an animated character. The method comprises associating 502 a plurality of animation control points to an animated skeleton; traversing (504, 512) a node graph representing the plurality of animation control points of the animated skeleton; analyzing 506 the hierarchical node graph to determine which nodes of the hierarchical node graph are inversely solvable; analyzing 508 the hierarchical node graph to determine which other nodes of the hierarchical node graph are solvable with at least one solution that violates a constraint of the animated skeleton; and modifying 510 an operation of at least one node of the other nodes that violates a constraint to approximate the constraint within a tolerance level.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.