Winview, Inc.
103Patents
101Active
103Granted
58Portfolio score
Filing activity: Jun 24, 2005 → Dec 17, 2021 · 6 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8149530B1 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 110 | Active |
| US9716918B1 | Interactive advertising system | Electricity | 74 | Active |
| US8002618B1 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 73 | Active |
| US8638517B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 72 | Active |
| US8659848B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 72 | Active |
| US9901820B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 62 | Active |
| US9878243B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 60 | Active |
| US8376855B2 | Methods and apparatus for distributed gaming over a mobile device | Human Necessities | 57 | Active |
| US8622798B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 54 | Active |
| US9056251B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 54 | Active |
| US9205339B2 | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | Human Necessities | 53 | Active |
| US9652937B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 52 | Active |
| US8738694B2 | Method of and system for managing client resources and assets for activities on computing devices | Electricity | 52 | Active |
| US8705195B2 | Synchronized gaming and programming | Electricity | 49 | Active |
| US8813112B1 | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | Human Necessities | 48 | Active |
| US9919210B2 | Synchronized gaming and programming | Electricity | 45 | Active |
| US8870639B2 | Methods and apparatus for distributed gaming over a mobile device | Human Necessities | 45 | Expired |
| US9919211B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 45 | Active |
| US8837072B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 45 | Active |
| US9233293B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 44 | Active |
| US9314686B2 | Method of and system for conducting multiple contests of skill with a single performance | Physics | 44 | Active |
| US10226698B1 | Game of skill played by remote participants utilizing wireless devices in connection with a common game event | Human Necessities | 43 | Expired |
| US9707482B2 | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming | Human Necessities | 43 | Active |
| US10165339B2 | Method of and system for managing client resources and assets for activities on computing devices | Electricity | 43 | Active |
| US8935715B2 | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | Human Necessities | 43 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.