Andrew Young
34Patents
6h-index
8Co-inventors
58Inventor score
Filing activity: May 11, 2012 → Dec 3, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10192528B2 | Real-time user adaptive foveated rendering | Emerging Cross-Sectional Technologies | 21 | Active |
| US10401952B2 | Reducing rendering computation and power consumption by detecting saccades and blinks | Physics | 18 | Active |
| US10372205B2 | Reducing rendering computation and power consumption by detecting saccades and blinks | Physics | 18 | Active |
| US10169846B2 | Selective peripheral vision filtering in a foveated rendering system | Physics | 18 | Active |
| US8935726B2 | Generation of dynamic content interfaces | Electricity | 16 | Active |
| US10720128B2 | Real-time user adaptive foveated rendering | Emerging Cross-Sectional Technologies | 6 | Active |
| US11262839B2 | Eye tracking with prediction and late update to GPU for fast foveated rendering in an HMD environment | Physics | 4 | Active |
| US10739849B2 | Selective peripheral vision filtering in a foveated rendering system | Physics | 4 | Active |
| US11314325B2 | Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission | Physics | 3 | Active |
| US11287884B2 | Eye tracking to adjust region-of-interest (ROI) for compressing images for transmission | Physics | 3 | Active |
| US11762461B2 | Late update of eye tracking information to GPU for fast foveated rendering | Physics | 2 | Active |
| US10775886B2 | Reducing rendering computation and power consumption by detecting saccades and blinks | Physics | 2 | Active |
| US10942564B2 | Dynamic graphics rendering based on predicted saccade landing point | Physics | 2 | Active |
| US10015223B2 | Generation of dynamic content interfaces | Electricity | 2 | Active |
| US11474599B2 | Dynamic graphics rendering based on predicted saccade landing point | Physics | 1 | Active |
| US11836289B2 | Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission | Physics | 1 | Active |
| US10515466B2 | Optimized deferred lighting in a foveated rendering system | Physics | 1 | Active |
| US10339692B2 | Foveal adaptation of particles and simulation models in a foveated rendering system | Physics | 1 | Active |
| US10853918B2 | Foveal adaptation of temporal anti-aliasing | Physics | 1 | Active |
| US10684685B2 | Use of eye tracking to adjust region-of-interest (ROI) for compressing images for transmission | Physics | 1 | Active |
| US11210807B2 | Optimized shadows in a foveated rendering system | Physics | 1 | Active |
| US12311265B2 | Systems and methods for training a model to determine a type of environment surrounding a user | Human Necessities | 0 | Active |
| US11087437B2 | Temporal supersampling for foveated rendering systems | Physics | 0 | Active |
| US11947719B2 | Building saccade models for predicting a landing point of a saccade experienced by a player | Physics | 0 | Active |
| US12053699B2 | Foveated enhancement of non-XR games within a HMD system | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.