Patent · US Active

Foveal adaptation of particles and simulation models in a foveated rendering system

US10339692B2 · kind B2 · utility

1Cited by
1References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 29, 2017
Grant dateJul 2, 2019
Priority date
Expiry dateSep 29, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G2370/022
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method for implementing a graphics pipeline. The method includes generating a system of particles creating an effect in a virtual scene, the system of particles comprising a plurality of particle geometries. The method includes determining a subsystem of particles from the system of particles, the subsystem of particles comprising a subset of particle geometries taken from the plurality of particle geometries. The method includes determining a foveal region when rendering an image of the virtual scene, wherein the foveal region corresponds to where an attention of a user is directed. The method includes determining that at least one portion of the effect is located in the peripheral region for the image. The method includes rendering the subsystem of particles to generate the effect.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.