Brian James Schuster
26Patents
6h-index
35Co-inventors
65Inventor score
Filing activity: Mar 30, 2007 → Nov 30, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US7882045B1 | Providing ad information using machine learning selection paradigms | Physics | 31 | Active |
| US7882046B1 | Providing ad information using plural content providers | Physics | 22 | Active |
| US9569339B1 | Debugging in an actor-based system | Physics | 18 | Active |
| US9361168B1 | Accessing resources across a network boundary | Physics | 10 | Active |
| US8473358B1 | Generating a data feed of items for a referral network site | Physics | 7 | Active |
| US10894215B1 | Matching players for networked gaming applications | Physics | 6 | Active |
| US8341026B1 | Data feed adoption tracking | Physics | 5 | Active |
| US9921878B1 | Singleton coordination in an actor-based system | Physics | 3 | Active |
| US10953328B1 | Dynamic batching interval adjustment for game session creation | Physics | 3 | Active |
| US10967274B1 | Dynamic management of processes executing on computing instances | Physics | 3 | Active |
| US11504617B2 | Value-based streaming instance assignment | Physics | 3 | Active |
| US10722801B1 | Session management for virtual environments | Human Necessities | 2 | Active |
| US11571618B1 | Multi-region game server fleets | Human Necessities | 2 | Active |
| US9348672B1 | Singleton coordination in an actor-based system | Physics | 2 | Active |
| US10795791B2 | State-tracked testing across network boundaries | Physics | 2 | Active |
| US11872497B1 | Customer-generated video game player matchmaking in a multi-tenant environment | Human Necessities | 2 | Active |
| US10860375B1 | Singleton coordination in an actor-based system | Physics | 2 | Active |
| US8458039B1 | Inclusion of items in a data feed | Physics | 2 | Active |
| US11571619B1 | Cross-region management of game server fleets | Human Necessities | 1 | Active |
| US10994927B2 | Automated carting assembly | Performing Operations; Transporting | 1 | Active |
| US9589038B1 | Attribute tracking, profiling, and recognition | Physics | 1 | Active |
| US11504632B1 | Dynamic adjustment of shard count for player matchmaking | Physics | 1 | Active |
| US9678844B1 | State-tracked testing across network boundaries | Physics | 0 | Active |
| US11583778B2 | Value-based game session placements | Physics | 0 | Active |
| US12350592B1 | Video game session management on non-fixed computer hosting topologies | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.