Patent · US Active

Customer-generated video game player matchmaking in a multi-tenant environment

US11872497B1 · kind B1 · utility

2Cited by
0References
19Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJul 30, 2021
Grant dateJan 16, 2024
Priority date
Expiry dateMar 24, 2042

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5566
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A selection to use a customer-generated matchmaking algorithm is received, by a multi-tenant gaming service, from a first customer. Indications of a plurality of video game player matchmaking requests and corresponding player characteristic data are provided, by the multi-tenant gaming service, for processing by the customer-generated matchmaking algorithm. An indication of a first player match determined by the customer-generated matchmaking algorithm, based on the video game player matchmaking requests and the player characteristic data, is received, by the multi-tenant gaming service. The first player match may be between at least a first player and a second player. Execution of a first video game session to which the first player and the second player are connected is hosted, by the multi-tenant gaming service.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.