Cameron Thacker
46Patents
8h-index
6Co-inventors
60Inventor score
Filing activity: Oct 8, 2018 → Sep 29, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10850202B1 | Systems and methods for distributions by an automated electronic networked central clearinghouse | Physics | 32 | Active |
| US10861095B1 | Systems and methods for an automated electronic networked central clearinghouse for clearing and reversing reversible exchanges of non-fungible digital assets | Human Necessities | 32 | Active |
| US11044098B1 | Systems and methods for providing and determining authenticity of digital assets | Physics | 23 | Active |
| US10512843B1 | Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform | Human Necessities | 14 | Active |
| US11295363B1 | Systems and methods for facilitating purchase offer selection across multiple online sales platforms | Physics | 13 | Active |
| US11328358B2 | Systems and methods for controlling an automated electronic networked central clearinghouse for non-fungible digital assets | Human Necessities | 10 | Active |
| US10726107B2 | Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain | Electricity | 9 | Active |
| US10930066B1 | Systems and methods for using natural language processing (NLP) to automatically generate three-dimensional objects in a virtual space | Physics | 9 | Active |
| US11288645B1 | Systems and methods for buying virtual items from multiple online sales platforms, the virtual items being useable within an online game | Physics | 7 | Active |
| US11511201B1 | Systems and methods for multi-currency utilities in an online game supporting different player types | Human Necessities | 7 | Active |
| US11077367B1 | Systems and methods for using natural language processing (NLP) to control automated gameplay | Physics | 5 | Active |
| US11373174B1 | Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database | Electricity | 5 | Active |
| US10970602B1 | Systems and methods for converting video information into electronic output files | Physics | 5 | Active |
| US11383168B1 | Systems and methods for distribution of personalized in-game benefits based on unique digital articles that are recorded on a public permanent registry | Human Necessities | 4 | Active |
| US11514417B2 | Systems and methods for operating a bridge server to support multiple shards of a blockchain | Physics | 4 | Active |
| US11833435B2 | Systems and methods for multi-currency utilities in an online game supporting different player types | Human Necessities | 3 | Active |
| US11077369B2 | Systems and methods for using re-playable in-game operations to reach particular user game states in an online gaming platform | Human Necessities | 3 | Active |
| US10810183B1 | Systems and methods for synchronizing database operations with a distributed blockchain | Electricity | 3 | Active |
| US11565184B1 | Systems and methods for linking physical items to virtual content | Physics | 2 | Active |
| US11413527B2 | Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform | Human Necessities | 2 | Active |
| US11813524B2 | Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform | Human Necessities | 1 | Active |
| US11617960B1 | Systems and methods for using permanent registry information to predict player churn | Human Necessities | 1 | Active |
| US11583772B1 | Systems and methods for staking digital articles to upgrade player type in an online game supporting different player types | Human Necessities | 1 | Active |
| US11484796B1 | Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform | Human Necessities | 1 | Active |
| US11568600B2 | Systems and methods for generating voxel-based three-dimensional objects in a virtual space based on natural language processing (NLP) of a user-provided description | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.