Claudio T. Silva
14Patents
6h-index
23Co-inventors
66Inventor score
Filing activity: Apr 15, 1999 → Mar 16, 2021
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US6445389B1 | Compression of polygonal models with low latency decompression | Physics | 133 | Expired |
| US6968299B1 | Method and apparatus for reconstructing a surface using a ball-pivoting algorithm | Physics | 49 | Expired |
| US6452596B1 | Methods and apparatus for the efficient compression of non-manifold polygonal meshes | Physics | 42 | Expired |
| US6933946B1 | Method for out-of core rendering of large 3D models | Physics | 22 | Expired |
| US6801215B1 | Hardware-assisted visibility-ordering algorithm | Physics | 15 | Expired |
| US6414680B1 | System, program product and method of rendering a three dimensional image on a display | Physics | 8 | Expired |
| US8190633B2 | Enabling provenance management for pre-existing applications | Physics | 6 | Active |
| US8060391B2 | Analogy based workflow identification | Physics | 6 | Active |
| US8762186B2 | Analogy based workflow identification | Physics | 3 | Active |
| US6356262B1 | System and method for fast polyhedral cell sorting | Physics | 3 | Expired |
| US6831636B1 | System and process for level of detail selection based on approximate visibility estimation | Physics | 2 | Expired |
| US8229967B2 | Space efficient visualization of pedigree data | Emerging Cross-Sectional Technologies | 1 | Active |
| US11908194B2 | Tracking sparse objects and people in large scale environments | Physics | 0 | Active |
| US11724171B2 | Reducing human interactions in game annotation | Electricity | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.