Jay Monahan
32Patents
11h-index
21Co-inventors
75Inventor score
Filing activity: Sep 22, 2000 → Sep 15, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8287383B1 | Changing virtual items based on real-world events | Human Necessities | 292 | Active |
| US8292743B1 | Changing virtual items based on location-based actions | Human Necessities | 220 | Active |
| US6523037B1 | Method and system for communicating selected search results between first and second entities over a network | Emerging Cross-Sectional Technologies | 178 | Expired |
| US8234261B2 | Digital content hub | Physics | 58 | Active |
| US9033803B1 | Changing a virtual world based on real-world locations of players | Human Necessities | 47 | Active |
| US9220985B1 | Providing virtual items based on location-based actions | Human Necessities | 31 | Active |
| US8845423B1 | Accessing a virtual media object within viewable location on gameboard | Human Necessities | 31 | Active |
| US9669318B2 | Changing a virtual world based on real-world locations of players | Human Necessities | 14 | Active |
| US9895608B1 | Providing virtual items based on location-based actions | Human Necessities | 14 | Active |
| US8595203B2 | Digital content hub | Physics | 11 | Active |
| US9037968B1 | System and method to communicate information to a user | Physics | 11 | Active |
| US10143926B2 | Changing a virtual world based on real-world locations of players | Human Necessities | 11 | Active |
| US8844002B2 | Method and system for notification and request processing | Electricity | 9 | Active |
| US10300377B2 | Providing virtual items based on location-based actions | Human Necessities | 8 | Active |
| US10709984B2 | Changing a virtual world based on real-world locations of players | Human Necessities | 7 | Active |
| US7509323B2 | Method and system for communicating selected search results between first and second users over a network | Emerging Cross-Sectional Technologies | 4 | Expired |
| US10881954B2 | Providing virtual items based on location-based actions | Human Necessities | 4 | Active |
| US9224148B2 | System to manage automated prize value accumulation and distribution | Physics | 3 | Active |
| US11471759B2 | Providing virtual items based on location-based actions | Human Necessities | 2 | Active |
| US9997018B2 | System to manage automated prize value accumulation and distribution | Physics | 2 | Active |
| US11376504B2 | Changing a virtual world based on real-world locations of players | Human Necessities | 2 | Active |
| US8150894B2 | Method and system for communicating user interfaces between first and second users over a network | Emerging Cross-Sectional Technologies | 2 | Active |
| US8078182B2 | Method and system for communicating user interfaces between first and second users over a network | Emerging Cross-Sectional Technologies | 2 | Active |
| US10438445B2 | System to manage automated prize value accumulation and distribution | Physics | 1 | Active |
| US9008704B2 | Method and system for communicating user interfaces between first and second users over a network | Emerging Cross-Sectional Technologies | 1 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.