Patent · US Active

Changing a virtual world based on real-world locations of players

US9669318B2 · kind B2 · utility

14Cited by
38References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 18, 2015
Grant dateJun 6, 2017
Priority date
Expiry dateMay 18, 2035

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/609
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.