Justin DeCell
23Patents
2h-index
14Co-inventors
46Inventor score
Filing activity: Mar 3, 2016 → Jan 10, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10049489B2 | Systems and methods for soft shadowing in 3-D rendering | Physics | 8 | Active |
| US10489962B1 | Hybrid hierarchy of bounding and grid structures for ray tracing | Physics | 7 | Active |
| US11030795B2 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Physics | 2 | Active |
| US11037360B2 | Systems and methods for soft shadowing in 3-D rendering | Physics | 1 | Active |
| US10916052B2 | Dynamically enabling tiling in 3D workloads | Physics | 0 | Active |
| US11640693B2 | Dynamically enabling tiling in 3D workloads | Physics | 0 | Active |
| US10325401B2 | Importance sampling for determining a light map | Physics | 0 | Active |
| US11204801B2 | Method and apparatus for scheduling thread order to improve cache efficiency | Emerging Cross-Sectional Technologies | 0 | Active |
| US12217352B2 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Physics | 0 | Active |
| US11250627B2 | Tile sequencing mechanism | Physics | 0 | Active |
| US11030794B2 | Importance sampling for determining a light map | Physics | 0 | Active |
| US12014457B2 | Importance sampling for determining a light map | Physics | 0 | Active |
| US11900539B2 | Tile sequencing mechanism | Physics | 0 | Active |
| US10964090B2 | Hybrid hierarchy of bounding and grid structures for ray tracing | Physics | 0 | Active |
| US10535183B2 | Systems and methods for soft shadowing in 3-D rendering using directionalized distance function | Physics | 0 | Active |
| US11682159B2 | Systems and methods for soft shadowing in 3-D rendering casting multiple rays from ray origins | Physics | 0 | Active |
| US11176736B2 | Dynamically enabling tiling in 3D workloads | Physics | 0 | Active |
| US12293462B2 | Tile sequencing mechanism | Physics | 0 | Active |
| US11494970B2 | Importance sampling for determining a light map | Physics | 0 | Active |
| US12223680B2 | Validation of virtual camera models | Physics | 0 | Active |
| US11587282B2 | Hybrid hierarchy of bounding and grid structures for ray tracing | Physics | 0 | Active |
| US10417807B2 | Hybrid hierarchy of bounding and grid structures for ray tracing | Physics | 0 | Active |
| US10529120B2 | Systems and methods for soft shadowing in 3-D rendering using identification of nearest-hit primitive | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.