Kevin Lee
34Patents
6h-index
23Co-inventors
69Inventor score
Filing activity: Jan 6, 1993 → Feb 4, 2025
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9517403B1 | Rewarding user customization of a virtual item based on user reviews in an online game | Human Necessities | 55 | Active |
| US9795885B1 | Providing virtual containers across online games | Human Necessities | 24 | Active |
| US9873040B1 | Facilitating an event across multiple online games | Human Necessities | 16 | Active |
| US5465324A | Method and system for defining geometric relations in a computer aided design system | Emerging Cross-Sectional Technologies | 14 | Expired |
| US9962605B1 | System and method for providing awards to users of an online game | Human Necessities | 12 | Active |
| US9901826B1 | System and method for increasing attributes of a virtual item | Human Necessities | 6 | Active |
| US10086261B1 | System and method for simulating passive racing games in an online game | Human Necessities | 4 | Active |
| US6279299A | File block and method of using same | Human Necessities | 3 | Expired |
| US10990994B2 | System and method for providing virtual items to users of a virtual space | Human Necessities | 3 | Active |
| US9610493B1 | Method and system for facilitating chance-based in-game virtual item distribution | Human Necessities | 3 | Active |
| US9579564B1 | Double or nothing virtual containers | Human Necessities | 2 | Active |
| US9517405B1 | Facilitating content access across online games | Human Necessities | 2 | Active |
| US10245510B2 | Facilitating an event across multiple online games | Human Necessities | 2 | Active |
| US11546392B2 | In-conference question summary system | Electricity | 1 | Active |
| US10987582B2 | System and method for providing awards to users of an online game | Human Necessities | 1 | Active |
| US9731201B1 | Method and system for facilitating chance-based in-game virtual item distribution | Human Necessities | 1 | Active |
| US9931570B1 | Double or nothing virtual containers | Human Necessities | 1 | Active |
| US11349982B2 | Electronic communication system and method with sentiment analysis | Electricity | 0 | Active |
| US10398981B1 | Method and system for facilitating chance-based in-game virtual item distribution | Human Necessities | 0 | Active |
| US11570304B2 | On-demand contact center electronic communication system and method | Electricity | 0 | Active |
| US11869026B2 | System and method for providing virtual items to users of a virtual space | Human Necessities | 0 | Active |
| US10026093B1 | System and method for providing virtual items to users of a virtual space | Human Necessities | 0 | Active |
| US10258883B2 | System and method for providing awards to users of an online game | Human Necessities | 0 | Active |
| US11750737B2 | Electronic communication system and method with sentiment analysis | Electricity | 0 | Active |
| US10398984B1 | Providing virtual containers across online games | Human Necessities | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.