Michael Waite
15Patents
5h-index
19Co-inventors
59Inventor score
Filing activity: Mar 17, 2006 → Jul 7, 2021
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8328643B1 | Crew creation for quest progression | Human Necessities | 43 | Active |
| US10384132B2 | Determining hardness quotients for level definition files based on player skill level | Human Necessities | 23 | Active |
| US10561944B2 | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files | Human Necessities | 14 | Active |
| US10918952B2 | Determining hardness quotients for level definition files based on player skill level | Human Necessities | 13 | Active |
| US11083969B2 | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files | Human Necessities | 11 | Active |
| US9656177B2 | Crew creation for quest progression | Human Necessities | 3 | Active |
| US10181127B2 | Detached economy in online game | Physics | 3 | Active |
| US10482486B2 | Detached economy in online game | Physics | 3 | Active |
| US10888790B2 | Low-friction response in a social game | Human Necessities | 2 | Active |
| US10086292B2 | Low-friction response in a social game | Human Necessities | 2 | Active |
| US11420126B2 | Determining hardness quotients for level definition files based on player skill level | Human Necessities | 2 | Active |
| US8622841B2 | Automated apparent responses in massively multiplayer online games | Human Necessities | 1 | Active |
| US11498006B2 | Dynamic game difficulty modification via swipe input parater change | Human Necessities | 1 | Active |
| US9272212B2 | Automated apparent responses | Human Necessities | 0 | Active |
| US7887707B2 | Regeneration of water treatment substrates | Performing Operations; Transporting | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.