Patent · US Active

Low-friction response in a social game

US10086292B2 · kind B2 · utility

2Cited by
1References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 2, 2011
Grant dateOct 2, 2018
Priority date
Expiry dateDec 28, 2033

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/5566
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.