Peter L. Doyle
67Patents
9h-index
82Co-inventors
81Inventor score
Filing activity: Aug 13, 1987 → Sep 26, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US4928247A | Method and apparatus for the continuous and asynchronous traversal and processing of graphics data structures | Physics | 104 | Expired |
| US6885374B2 | Apparatus, method and system with a graphics-rendering engine having a time allocator | Physics | 42 | Expired |
| US5097411A | Graphics workstation for creating graphics data structure which are stored retrieved and displayed by a graphics subsystem for competing programs | Physics | 40 | Expired |
| US6362826B1 | Method and apparatus for implementing dynamic display memory | Physics | 28 | Expired |
| US5251322A | Method of operating a computer graphics system including asynchronously traversing its nodes | Physics | 24 | Expired |
| US6867779B1 | Image rendering | Physics | 24 | Expired |
| US5155822A | High performance graphics workstation | Physics | 23 | Expired |
| US6560657B1 | System and method for controlling peripheral devices | Physics | 21 | Expired |
| US6650332B2 | Method and apparatus for implementing dynamic display memory | Physics | 10 | Expired |
| US6954208B2 | Depth write disable for rendering | Physics | 8 | Expired |
| US6762765B2 | Bandwidth reduction for zone rendering via split vertex buffers | Physics | 7 | Expired |
| US6747658B2 | Automatic memory management for zone rendering | Physics | 6 | Expired |
| US7280113B1 | Multiple texture compositing | Physics | 6 | Expired |
| US6429873B1 | Addressing of monolithic texture maps | Physics | 5 | Expired |
| US9396032B2 | Priority based context preemption | Physics | 5 | Active |
| US6738069B2 | Efficient graphics state management for zone rendering | Physics | 5 | Expired |
| US7173627B2 | Apparatus, method and system with a graphics-rendering engine having a graphics context manager | Physics | 5 | Expired |
| US6731297B1 | Multiple texture compositing | Physics | 4 | Expired |
| US9824412B2 | Position-only shading pipeline | Physics | 4 | Active |
| US6747657B2 | Depth write disable for zone rendering | Physics | 4 | Expired |
| US6995773B2 | Automatic memory management | Physics | 4 | Expired |
| US6950108B2 | Bandwidth reduction for rendering using vertex data | Physics | 4 | Expired |
| US10963985B2 | Mesh shader output management technology | Physics | 4 | Active |
| US10649524B2 | Apparatus and method for foveated rendering, bin comparison and TBIMR memory-backed storage for virtual reality implementations | Physics | 3 | Active |
| US6747653B2 | Efficient object storage for zone rendering | Physics | 3 | Expired |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.