Sam McLellan
26Patents
9h-index
8Co-inventors
60Inventor score
Filing activity: Aug 8, 2013 → Jan 20, 2022
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9656174B1 | Purchasable tournament multipliers | Human Necessities | 61 | Active |
| US9610503B2 | Placeholder items that can be exchanged for an item of value based on user performance | Human Necessities | 39 | Active |
| US9789407B1 | Placeholder items that can be exchanged for an item of value based on user performance | Human Necessities | 33 | Active |
| US9975050B1 | System and method for providing awards to players of a game | Human Necessities | 25 | Active |
| US10195532B1 | Purchasable tournament multipliers | Human Necessities | 22 | Active |
| US10482713B1 | System and method for facilitating a secondary game | Physics | 19 | Active |
| US9508222B1 | Customized chance-based items | Physics | 19 | Active |
| US10456689B2 | System and method for providing awards to players of a game | Human Necessities | 16 | Active |
| US10286324B1 | System and method for providing virtual items through virtual purchases with a decreasing secondary virtual currency | Human Necessities | 11 | Active |
| US10878663B2 | System and method for facilitating a secondary game | Physics | 9 | Active |
| US9511281B1 | Beginner's offer via inventory item pack | Human Necessities | 6 | Active |
| US9814981B2 | Customized chance-based items | Physics | 6 | Active |
| US9582965B1 | Incentivizing users to alter virtual item balances in an online game | Human Necessities | 5 | Active |
| US9561433B1 | Providing event rewards to players in an online game | Physics | 5 | Active |
| US9744445B1 | System and method for providing awards to players of a game | Human Necessities | 5 | Active |
| US11270555B2 | System and method for facilitating a secondary game | Physics | 4 | Active |
| US9666026B1 | Systems and methods for providing offers within a game space that decrease in value based on previous acceptances of the offers | Physics | 2 | Active |
| US10080972B1 | Mystery boxes that adjust due to past spending behavior | Physics | 1 | Active |
| US10201758B2 | Customized change-based items | Physics | 1 | Active |
| US9968854B1 | Placeholder items that can be exchanged for an item of value based on user performance | Human Necessities | 1 | Active |
| US9744446B2 | Mystery boxes that adjust due to past spending behavior | Physics | 1 | Active |
| US10210708B1 | Systems and methods for providing offers within a game space that decrease in value based on previous acceptances of the offers | Physics | 0 | Active |
| US10245514B2 | Placeholder items that can be exchanged for an item of value based on user performance | Human Necessities | 0 | Active |
| US10475058B1 | Incentivizing users to alter virtual item balances in an online game | Human Necessities | 0 | Active |
| US11657679B2 | System and method for facilitating a secondary game | Physics | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.