Patent · US Active

Incentivizing users to alter virtual item balances in an online game

US9582965B1 · kind B1 · utility

5Cited by
10References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 24, 2013
Grant dateFeb 28, 2017
Priority date
Expiry dateAug 8, 2034

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/535
  • WIPO fieldControl
  • WIPO sectorInstruments

Abstract

A system and method for incentivizing users to alter virtual item balances in an online game are disclosed. The incentives may include rewards for users to reach balance goals. The balance goals may specify target balances of virtual items to be reached in user inventories, and a time by which such target balances must be reached in order for the users to receive a reward. Such target balance may include minimum or maximum balances levels, a range of absolute balance levels, a change in the current balance levels of virtual items in the user inventories and/or any other target balances. Determinations whether a given user has reached such target balance in accordance with a balance goal may be made at or before the time specified in the balance goal.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.