Wei Yen
20Patents
10h-index
8Co-inventors
68Inventor score
Filing activity: Sep 30, 1996 → Nov 17, 2020
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US5890963A | System and method for maintaining continuous and progressive game play in a computer network | Physics | 332 | Expired |
| US5991799A | Information retrieval system using an internet multiplexer to focus user selection | Emerging Cross-Sectional Technologies | 331 | Expired |
| US6993557B1 | Creation of customized web pages for use in a system of dynamic trading of knowledge, goods and services | Emerging Cross-Sectional Technologies | 89 | Expired |
| US6668278B1 | Information retrieval system using an internet multiplexer to focus user selection | Emerging Cross-Sectional Technologies | 55 | Expired |
| US7380275B2 | Secure and backward-compatible processor and secure software execution thereon | Physics | 50 | Expired |
| US7322042B2 | Secure and backward-compatible processor and secure software execution thereon | Physics | 49 | Expired |
| US7194514B1 | Stripping email attachment from an email message and adding into the email message a link to fetch the attachment | Electricity | 35 | Expired |
| US7464058B2 | System and method for generating new licenses | Physics | 30 | Expired |
| US8131649B2 | Static-or-dynamic and limited-or-unlimited content rights | Physics | 29 | Active |
| US7779482B1 | Delivery of license information using a short messaging system protocol in a closed content distribution system | Electricity | 18 | Expired |
| US7072948B2 | Information retrieval system using an internet multiplexer to focus user selection | Emerging Cross-Sectional Technologies | 4 | Expired |
| US9180374B1 | Method and apparatus for playing computer-based video games on television | Human Necessities | 3 | Active |
| US11501741B2 | E-paper display device and a method for driving an e-paper display device | Physics | 0 | Active |
| US10664575B2 | Virtual vault of licensed content | Electricity | 0 | Active |
| US8073909B2 | Hybrid platform for video games | Human Necessities | 0 | Active |
| US9646142B2 | Ensuring authenticity in a closed content distribution system | Electricity | 0 | Active |
| US9985781B2 | Ensuring authenticity in a closed content distribution system | Electricity | 0 | Active |
| US10263774B2 | Ensuring authenticity in a closed content distribution system | Electricity | 0 | Active |
| US11698949B2 | Systems and methods for facilitating secure streaming of electronic gaming content | Electricity | 0 | Active |
| US10733271B2 | Systems and methods for facilitating secure streaming of electronic gaming content | Electricity | 0 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.