Patent · US Active

Culling objects from a 3-D graphics pipeline using hierarchical Z buffers

US10032308B2 · kind B2 · utility

2Cited by
2References
16Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJun 22, 2016
Grant dateJul 24, 2018
Priority date
Expiry dateJun 22, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/12
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A shader in a graphics pipeline accesses an object that represents a portion of a model of a scene in object space and one or more far-z values that indicate a furthest distance of a previously rendered portion of one or more tiles from a viewpoint used to render the scene on a screen. The one or more tiles overlap a bounding box of the object in a plane of the screen. The shader culls the object from the graphics pipeline in response to the one or more far-z values being smaller than a near-z value that represents a closest distance of a portion of the object to the viewpoint.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.