Patent · US Active

Allocation of tiles to processing engines in a graphics processing system

US10055877B2 · kind B2 · utility

2Cited by
4References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 21, 2016
Grant dateAug 21, 2018
Priority date
Expiry dateDec 21, 2036

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G2360/122
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A graphics processing system processes primitive fragments using a rendering space which is sub-divided into tiles. The graphics processing system comprises processing engines configured to apply texturing and/or shading to primitive fragments. The graphics processing system also comprises a cache system for storing graphics data for primitive fragments, the cache system including multiple cache subsystems. Each of the cache subsystems is coupled to a respective set of one or more processing engines. The graphics processing system also comprises a tile allocation unit which operates in one or more allocation modes to allocate tiles to processing engines. The allocation mode(s) include a spatial allocation mode in which groups of spatially adjacent tiles are allocated to the processing engines according to a spatial allocation scheme, which ensures that each of the groups of spatially adjacent tiles is allocated to a set of processing engines which are coupled to the same cache subsystem.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.