Patent · US Active

Mission-based, game-implemented cyber training system and method

US10056005B2 · kind B2 · utility

9Cited by
9References
28Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 23, 2016
Grant dateAug 21, 2018
Priority date
Expiry dateJan 18, 2037

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L67/131
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.