Patent · US Active

Shader pipelines and hierarchical shader resources

US10108439B2 · kind B2 · utility

0Cited by
0References
22Claims
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Key dates

Filing dateDec 4, 2014
Grant dateOct 23, 2018
Priority date
Expiry dateDec 25, 2034

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G5/363
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Shader resources may be specified for input to a shader using a hierarchical data structure which may be referred to as a descriptor set. The descriptor set may be bound to a bind point of the shader and may contain slots with pointers to memory containing shader resources. The shader may reference a particular slot of the descriptor set using an offset, and may change shader resources by referencing a different slot of the descriptor set or by binding or rebinding a new descriptor set. A graphics pipeline may be specified by creating a pipeline object which specifies a shader and a rendering context object, and linking the pipeline object. Part or all of the pipeline may be validated, cross-validated, or optimized during linking.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.