Patent · US Active

Gaming platform providing a game action sweep mechanic

US10232250B2 · kind B2 · utility

1Cited by
4References
17Claims
0Family size

Assignee

Inventors

Key dates

Filing dateJul 16, 2014
Grant dateMar 19, 2019
Priority date
Expiry dateMay 22, 2037

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6045
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.