Patent · US Active

Applying audio technologies for the interactive gaming environment

US10419870B1 · kind B1 · utility

5Cited by
5References
21Claims
0Family size

Assignees

Inventors

Key dates

Filing dateApr 12, 2018
Grant dateSep 17, 2019
Priority date
Expiry dateApr 13, 2038

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04S2420/01
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Personalized HRTFs for each of plural computer game participants are convolved with functions representing the acoustics of a physical room in which each participant is located or representing the acoustics of a virtual space in the game environment. Head-tracking of each participant may be employed as the game is played and the HRTFs established accordingly. As the game progresses, the location of each player's character within the virtual game space with respect to the other players is tracked and audio adjusted accordingly. If desired, audio can be down-mixed from, e.g., 5.1 audio and then up-rendered for each player by the game console or by the players' local game interface, e.g., a computer game head-worn visor assembly.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.