Patent · US Active

Methods and systems for adaptive tuning of game events

US10456686B2 · kind B2 · utility

18Cited by
59References
10Claims
0Family size

Assignee

Inventors

Key dates

Filing dateSep 9, 2015
Grant dateOct 29, 2019
Priority date
Expiry dateAug 26, 2036

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/69
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event. The System Tuner determines a head-start subset from the pre-defined set of virtual objects for a target player account based on a difference between a reference player skill level for the virtual game and a player skill level of the target player account. The System Tuner determines, based on the player skill level of the target player account and a pre-defined duration of the in-game event, a drop rate for virtual objects remaining in the pre-defined set of virtual objects. The System Tuner sends the head-start subset and the drop rate to a client device associated with the target player account.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.