Computer architecture for animation of a character in a simulation based on muscle activation data
US10497163B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | May 16, 2017 |
| Grant date | Dec 3, 2019 |
| Priority date | — |
| Expiry date | Jan 6, 2038 |
Classification
- Technology area (CPC A)Human Necessities
- CPC primaryA63F2300/6607
- WIPO fieldFurniture, games
- WIPO sectorOther fields
Abstract
Methods for improving animation of a character in a simulation by using physics driven by muscle activation data are provided. In one aspect, a method includes detecting a first trigger for a character to perform a movement. Animation data for the character is selected based on the first trigger. A muscle state corresponding to a body part of the character is determined based on the animation data. The movement is performed based on the animation data. A second trigger for altering the movement is detected. The movement is changed based on the muscle state and the second trigger. Systems and machine-readable media are also provided.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.