Patent · US Active

Computer architecture for animation of a character in a simulation based on muscle activation data

US10497163B1 · kind B1 · utility

4Cited by
2References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 16, 2017
Grant dateDec 3, 2019
Priority date
Expiry dateJan 6, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F2300/6607
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Methods for improving animation of a character in a simulation by using physics driven by muscle activation data are provided. In one aspect, a method includes detecting a first trigger for a character to perform a movement. Animation data for the character is selected based on the first trigger. A muscle state corresponding to a body part of the character is determined based on the animation data. The movement is performed based on the animation data. A second trigger for altering the movement is detected. The movement is changed based on the muscle state and the second trigger. Systems and machine-readable media are also provided.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.