Patent · US Active

Patched shading in graphics processing

US10535185B2 · kind B2 · utility

4Cited by
19References
37Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMar 14, 2013
Grant dateJan 14, 2020
Priority date
Expiry dateJan 30, 2035

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T17/20
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Aspects of this disclosure relate to a process for rendering graphics that includes performing, with a hardware unit of a graphics processing unit (GPU) designated for vertex shading, a vertex shading operation to shade input vertices so as to output vertex shaded vertices, wherein the hardware unit adheres to an interface that receives a single vertex as an input and generates a single vertex as an output. The process also includes performing, with the hardware unit of the GPU designated for vertex shading, a hull shading operation to generate one or more control points based on one or more of the vertex shaded vertices, wherein the one or more hull shading operations operate on at least one of the one or more vertex shaded vertices to output the one or more control points.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.