Vineet Goel
75Patents
10h-index
68Co-inventors
81Inventor score
Filing activity: Mar 3, 1997 → Aug 9, 2023
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US6518974B2 | Pixel engine | Physics | 52 | Expired |
| US6664960B2 | Apparatus for processing non-planar video graphics primitives and associated method of operation | Physics | 52 | Expired |
| US5995109A | Method for rendering high order rational surface patches | Physics | 49 | Expired |
| US7109987B2 | Method and apparatus for dual pass adaptive tessellation | Physics | 37 | Expired |
| US9697640B2 | Start node determination for tree traversal in ray tracing applications | Physics | 33 | Active |
| US6211883A | Patch-flatness test unit for high order rational surface patch rendering systems | Physics | 29 | Expired |
| US6100894A | Patch-division unit for high-order surface patch rendering systems | Physics | 22 | Expired |
| US6057848A | System for rendering high order rational surface patches | Physics | 16 | Expired |
| US5999188A | System and method for parametric surface representation from polygonal descriptions of arbitrary objects | Physics | 14 | Expired |
| US9412197B2 | Patched shading in graphics processing | Physics | 12 | Active |
| US8326927B2 | Method and apparatus for inviting non-rich media endpoints to join a conference sidebar session | Electricity | 10 | Active |
| US9021010B1 | Configuration of applications for distributed computing systems | Electricity | 10 | Active |
| US7423644B2 | Method and apparatus for dual pass adaptive tessellation | Physics | 5 | Active |
| US10559123B2 | Patched shading in graphics processing | Physics | 5 | Active |
| US9275498B2 | GPU-accelerated path rendering | Physics | 5 | Active |
| US10535185B2 | Patched shading in graphics processing | Physics | 4 | Active |
| US6940503B2 | Method and apparatus for processing non-planar video graphics primitives | Physics | 4 | Expired |
| US9679347B2 | Shader pipeline with shared data channels | Physics | 4 | Active |
| US9330495B2 | Extending DX11 GPU for programmable vector graphics | Physics | 4 | Active |
| US9659341B2 | Texture pipe as an image processing engine | Physics | 4 | Active |
| US9665975B2 | Shader program execution techniques for use in graphics processing | Physics | 3 | Active |
| US9082204B2 | Storage structures for stitching primitives in graphics processing | Physics | 3 | Active |
| US9299181B2 | Target independent stenciling in graphics processing | Physics | 3 | Active |
| US7639252B2 | Unified tessellation circuit and method therefor | Physics | 3 | Expired |
| US9390554B2 | Off chip memory for distributed tessellation | Physics | 3 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.