Patent · US Active

Dynamic item obtain rate based on player progression, action, and other in-game behavior

US10549201B2 · kind B2 · utility

7Cited by
13References
15Claims
0Family size

Assignee

Inventors

Key dates

Filing dateOct 15, 2018
Grant dateFeb 4, 2020
Priority date
Expiry dateOct 15, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG07F17/3262
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.