James Koh
78Patents
13h-index
32Co-inventors
80Inventor score
Filing activity: Jul 12, 2012 → Apr 23, 2024
Most-cited inventions
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8968067B1 | Providing personalized leaderboards to users of a game | Human Necessities | 99 | Active |
| US8851978B1 | System and method for the provision of time-based awards in an online game | Physics | 98 | Active |
| US9007189B1 | Providing leaderboard based upon in-game events | Human Necessities | 54 | Active |
| US9375636B1 | Adjusting individualized content made available to users of an online game based on user gameplay information | Human Necessities | 48 | Active |
| US9452364B1 | System and method for allowing affiliations to utilize in-game items to assist other players | Human Necessities | 44 | Active |
| US8984080B1 | Facilitating user configured assistance requests through a chat in a virtual space | Physics | 26 | Active |
| US9098387B1 | System and method for providing a customized user experience based on a spend frequency of a user | Physics | 25 | Active |
| US9669315B1 | Providing leaderboard based upon in-game events | Human Necessities | 24 | Active |
| US9776089B1 | System and method for implementing dynamic content availability for individual players | Human Necessities | 24 | Active |
| US9144742B1 | System and method for predicting payer dormancy through the use of a test bed environment | Human Necessities | 19 | Active |
| US9665239B1 | Facilitating user progression in a virtual space based on user purchases of virtual currency | Physics | 19 | Active |
| US9381425B1 | System and method for determining offer placement in a virtual space store interface | Human Necessities | 18 | Active |
| US9332043B1 | System and method for facilitating user interaction with a virtual space through a graphical chat interface | Electricity | 13 | Active |
| US9005032B1 | System and method for allowing affiliations to utilize in-game items to assist other players | Human Necessities | 12 | Active |
| US9352217B1 | System and method for implementing dynamic content availability for individual players | Human Necessities | 11 | Active |
| US10387176B1 | Facilitating user configured assistance requests through a chat in a virtual space | Physics | 9 | Active |
| US10386988B1 | Facilitating user progression in a virtual space based on user purchases of virtual currency | Physics | 8 | Active |
| US9357022B1 | Measuring effectiveness of social networking activity | Physics | 8 | Active |
| US10343068B2 | System and method for dynamically determining crafting parameters based on user usage rate of a virtual space | Physics | 7 | Active |
| US10549201B2 | Dynamic item obtain rate based on player progression, action, and other in-game behavior | Physics | 7 | Active |
| US9460443B1 | System and method for providing a customized user experience based on a spend frequency of a user | Physics | 7 | Active |
| US11058954B1 | System and method for implementing a secondary game within an online game | Human Necessities | 7 | Active |
| US10928991B1 | System and method for facilitating user interaction with a virtual space through a graphical chat interface | Electricity | 7 | Active |
| US10802850B2 | Facilitating user configured assistance requests through a chat in a virtual space | Physics | 7 | Active |
| US11126447B2 | Facilitating user configured assistance requests through a chat in a virtual space | Physics | 7 | Active |
Source: USPTO / EPO open patent data. Inventor disambiguation is heuristic; counts are objective bibliographic measures.