Patent · US Active

Online video game service with split clients

US10583366B2 · kind B2 · utility

2Cited by
2References
19Claims
0Family size

Assignee

Inventor

Key dates

Filing dateMay 16, 2018
Grant dateMar 10, 2020
Priority date
Expiry dateMay 16, 2038

Classification

  • Technology area (CPC H)Electricity
  • CPC primaryH04L69/04
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.