Sony Interactive Entertainment America LLC
325Patents
324Active
325Granted
60Portfolio score
Filing activity: May 6, 2006 → Nov 3, 2021 · 10 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US9795879B2 | Game state save, transfer and resume for cloud gaming | Human Necessities | 38 | Active |
| US9551873B2 | Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content | Physics | 34 | Active |
| US9525902B2 | Discovery and analytics for episodic downloaded media | Electricity | 31 | Active |
| US9818230B2 | Environmental interrupt in a head-mounted display and utilization of non field of view real estate | Physics | 31 | Active |
| US9710957B2 | Graphics processing enhancement by tracking object and/or primitive identifiers | Physics | 28 | Active |
| US9661351B2 | Client side frame prediction for video streams with skipped frames | Electricity | 27 | Active |
| US9466074B2 | Advertising impression determination | Human Necessities | 27 | Active |
| US9474973B2 | Cloud-based game slice generation and frictionless social sharing with instant play | Human Necessities | 26 | Active |
| US9495790B2 | Gradient adjustment for texture mapping to non-orthonormal grid | Physics | 26 | Active |
| US9367862B2 | Asynchronous advertising placement based on metadata | Electricity | 25 | Active |
| US9364743B2 | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay | Human Necessities | 24 | Active |
| US9437159B2 | Environmental interrupt in a head-mounted display and utilization of non field of view real estate | Physics | 23 | Active |
| US9606363B2 | Head mounted device (HMD) system having interface with mobile computing device for rendering virtual reality content | Physics | 23 | Active |
| US9838506B1 | Virtual reality universe representation changes viewing based upon client side parameters | Human Necessities | 22 | Active |
| US10621784B2 | Venue mapping for virtual reality spectating of live events | Physics | 22 | Active |
| US9588343B2 | Menu navigation in a head-mounted display | Physics | 22 | Active |
| US9566505B2 | Systems and methods for generating and sharing video clips of cloud-provisioned games | Human Necessities | 21 | Active |
| US9652882B2 | Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location | Physics | 20 | Active |
| US9827488B2 | System and method for identifying compatible users | Physics | 20 | Active |
| US10075750B2 | Porting locally processed media data with low latency to a remote client device via various wireless links | Electricity | 20 | Active |
| US9521368B1 | Real time virtual reality leveraging web cams and IP cams and web cam and IP cam networks | Human Necessities | 20 | Active |
| US9396702B2 | Latency tester | Physics | 20 | Active |
| US9526995B2 | Video game recording and playback with visual display of game controller manipulation | Human Necessities | 20 | Active |
| US9825881B2 | Methods and systems for portably deploying applications on one or more cloud systems | Electricity | 19 | Active |
| US10216738B1 | Virtual reality interaction with 3D printing | Electricity | 19 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.