Patent · US Active

Systems and methods for capturing participant likeness for a video game character

US10632385B1 · kind B1 · utility

2Cited by
0References
20Claims
0Family size

Assignee

Inventors

Key dates

Filing dateAug 30, 2018
Grant dateApr 28, 2020
Priority date
Expiry dateAug 30, 2038

Classification

  • Technology area (CPC A)Human Necessities
  • CPC primaryA63F13/825
  • WIPO fieldFurniture, games
  • WIPO sectorOther fields

Abstract

Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.