Patent · US Active

Method and system for real-time animation generation using machine learning

US10717004B2 · kind B2 · utility

3Cited by
1References
20Claims
0Family size

Assignee

Inventor

Key dates

Filing dateJun 18, 2019
Grant dateJul 21, 2020
Priority date
Expiry dateJun 18, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T13/00
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.