Unity IPR ApS
🏢 View company profile →72Patents
69Active
72Granted
55Portfolio score
Filing activity: Mar 24, 2016 → Apr 24, 2024
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US10067636B2 | Systems and methods for a virtual reality editor | Physics | 16 | Active |
| US9928662B2 | System and method for temporal manipulation in virtual environments | Physics | 16 | Active |
| US10338902B1 | Method and system for a compiler and decompiler | Physics | 12 | Active |
| US9772878B2 | Determining a job group status based on a relationship between a generation counter value and a ticket value for scheduling the job group for execution | Physics | 6 | Active |
| US10360734B2 | Contextual applications in a mixed reality environment | Physics | 4 | Active |
| US10717004B2 | Method and system for real-time animation generation using machine learning | Physics | 3 | Active |
| US10225085B2 | System and method for digital token exchange and delivery | Electricity | 3 | Active |
| US10565011B2 | Determining a job group status based on a relationship between a generation counter value and a ticket value for scheduling the job group for execution | Physics | 3 | Active |
| US10478720B2 | Dynamic assets for creating game experiences | Physics | 3 | Active |
| US10306292B2 | Method and system for transitioning between a 2D video and 3D environment | Electricity | 3 | Active |
| US9741148B2 | Onion skin animation platform and time bar tool | Physics | 2 | Active |
| US10769857B2 | Contextual applications in a mixed reality environment | Physics | 2 | Active |
| US10678340B2 | System and method for providing user interface tools | Physics | 2 | Active |
| US9942360B2 | System and method for digital token exchange and delivery | Electricity | 2 | Active |
| US9766713B2 | System and method for providing user interface tools | Physics | 2 | Active |
| US11676355B2 | Method and system for merging distant spaces | Physics | 2 | Active |
| US11369879B2 | Method and system for interactive imitation learning in video games | Physics | 2 | Active |
| US10675542B2 | Method and system for transitioning between a 2D video and 3D environment | Human Necessities | 2 | Active |
| US11266915B2 | Systems and methods for creating, broadcasting, and viewing 3D content | Human Necessities | 1 | Active |
| US11893416B2 | Determining a job group status based on a relationship between a generation counter value and a ticket value for scheduling the job group for execution | Physics | 1 | Active |
| US10587410B2 | System and method for digital token exchange and delivery | Electricity | 1 | Active |
| US10579220B2 | Method and system for story development with a dynamic grid | Electricity | 1 | Active |
| US10228836B2 | System and method for generation of 3D virtual objects | Physics | 1 | Active |
| US10274735B2 | Systems and methods for processing a 2D video | Electricity | 1 | Active |
| US11301293B2 | Determining a job group status based on a relationship between a generation counter value and a ticket value for scheduling the job group for execution | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.