Patent · US Active

Shader pipelines and hierarchical shader resources

US10747553B2 · kind B2 · utility

0Cited by
0References
22Claims
0Family size

Assignees

Inventors

Key dates

Filing dateOct 22, 2018
Grant dateAug 18, 2020
Priority date
Expiry dateOct 22, 2038

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG09G5/363
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Shader resources may be specified for input to a shader using a hierarchical data structure which may be referred to as a descriptor set. The descriptor set may be bound to a bind point of the shader and may contain slots with pointers to memory containing shader resources. The shader may reference a particular slot of the descriptor set using an offset, and may change shader resources by referencing a different slot of the descriptor set or by binding or rebinding a new descriptor set. A graphics pipeline may be specified by creating a pipeline object which specifies a shader and a rendering context object, and linking the pipeline object. Part or all of the pipeline may be validated, cross-validated, or optimized during linking.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.