Patent · US Active

Systems and method for avoiding duplicative processing during generation of a procedural texture

US10803549B1 · kind B1 · utility

1Cited by
0References
19Claims
0Family size

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Key dates

Filing dateJun 24, 2019
Grant dateOct 13, 2020
Priority date
Expiry dateJun 24, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2200/28
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

Systems and methods for avoiding additional processing during generation of a procedural texture are disclosed. In one embodiment, a graphics processor includes memory to store graphics data and control data of a procedural texture. A texel shader dispatch circuitry is coupled to the memory. The texel shader dispatch circuitry is configured to maintain coherency between local memory of the texel shader dispatch circuitry during generation of the procedural texture via communication with the procedural texture to avoid overshading.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.