Systems and method for avoiding duplicative processing during generation of a procedural texture
US10803549B1 · kind B1 · utility
Assignee
Inventors
Key dates
| Filing date | Jun 24, 2019 |
| Grant date | Oct 13, 2020 |
| Priority date | — |
| Expiry date | Jun 24, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T2200/28
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
Systems and methods for avoiding additional processing during generation of a procedural texture are disclosed. In one embodiment, a graphics processor includes memory to store graphics data and control data of a procedural texture. A texel shader dispatch circuitry is coupled to the memory. The texel shader dispatch circuitry is configured to maintain coherency between local memory of the texel shader dispatch circuitry during generation of the procedural texture via communication with the procedural texture to avoid overshading.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.