Artificial intelligence for emulating human playstyles
US10839215B2 · kind B2 · utility
Assignee
Inventors
Key dates
| Filing date | May 21, 2018 |
| Grant date | Nov 17, 2020 |
| Priority date | — |
| Expiry date | Jan 5, 2039 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06N7/01
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
An artificially intelligent entity can emulate human behavior in video games. An AI model can be made by receiving gameplay logs of a video gameplay session, generating, based on the gameplay data, first situational data indicating first states of the video game, generating first control inputs provided by a human, the first control inputs corresponding to the first states of the video game, training a first machine learning system using the first situational data and corresponding first control inputs, and generating, using the first machine learning system, a first artificial intelligence model. The machine learning system can include a convolutional neural network. Inputs to the machine learning system can include a retina image and/or a matrix image.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.