Patent · US Active

Artificial intelligence for emulating human playstyles

US10839215B2 · kind B2 · utility

11Cited by
18References
19Claims
0Family size

Assignee

Inventors

Key dates

Filing dateMay 21, 2018
Grant dateNov 17, 2020
Priority date
Expiry dateJan 5, 2039

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06N7/01
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

An artificially intelligent entity can emulate human behavior in video games. An AI model can be made by receiving gameplay logs of a video gameplay session, generating, based on the gameplay data, first situational data indicating first states of the video game, generating first control inputs provided by a human, the first control inputs corresponding to the first states of the video game, training a first machine learning system using the first situational data and corresponding first control inputs, and generating, using the first machine learning system, a first artificial intelligence model. The machine learning system can include a convolutional neural network. Inputs to the machine learning system can include a retina image and/or a matrix image.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.