Method and system for real-time animation generation using machine learning
US10888785B2 · kind B2 · utility
Assignee
Inventor
Key dates
| Filing date | Jun 24, 2020 |
| Grant date | Jan 12, 2021 |
| Priority date | — |
| Expiry date | Jun 24, 2040 |
Classification
- Technology area (CPC G)Physics
- CPC primaryG06T13/00
- WIPO fieldComputer technology
- WIPO sectorElectrical engineering
Abstract
A method of generating an image frame for depicting a posing of a character in a game is disclosed. A dominant atom from a set of active atoms associated with the character is determined. A motion controlling ability from a plurality of abilities of the character is determined. A motion fragment for the dominant atom is determined based on pose data and future trajectory data in a motion library associated with the dominant atom; A predicted future trajectory of the character is calculated. Based on a detection of a future collision or problem between the predicted future trajectory and an environment within the game, a combined future trajectory is calculated based on the predicted future trajectory and an additional future trajectory. The character is posed in the image frame based on a weighted combination of poses associated with the set of active atoms.
Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.