Patent · US Active

System and method for game object and environment generation

US10987587B2 · kind B2 · utility

1Cited by
0References
18Claims
0Family size

Assignee

Inventors

Key dates

Filing dateDec 22, 2017
Grant dateApr 27, 2021
Priority date
Expiry dateDec 22, 2037

Classification

  • Technology area (CPC G)Physics
  • CPC primaryG06T2210/61
  • WIPO fieldComputer technology
  • WIPO sectorElectrical engineering

Abstract

A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.

Source: USPTO / EPO open patent data. Objective bibliographic and citation counts.