TAKE-TWO INTERACTIVE SOFTWARE, INC.
43Patents
43Active
43Granted
53Portfolio score
Filing activity: Apr 13, 2005 → Nov 18, 2022 · 9 expiring within 5 years
Most-cited patents
| Patent | Title | Area | Cited by | Status |
|---|---|---|---|---|
| US8684819B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 15 | Active |
| US8016664B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 8 | Active |
| US10150039B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 8 | Active |
| US8142268B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 7 | Active |
| US8678894B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 5 | Active |
| US7884275B2 | Music creator for a client-server environment | Electricity | 4 | Active |
| US9814967B1 | System and method for time flow adjustment in multiplayer games | Human Necessities | 4 | Active |
| US9855499B2 | System and method for image capture and modeling | Physics | 2 | Active |
| US9805067B1 | System and method for multiplayer network gaming | Human Necessities | 2 | Active |
| US10814233B2 | System and method for session management in a multiplayer network gaming environment | Human Necessities | 2 | Active |
| US9684975B2 | Method and system for filtering of visual objects | Physics | 2 | Active |
| US10427046B2 | System and method for game object and environment generation | Physics | 1 | Active |
| US10471357B2 | Systems and methods for simulating a particular user in an interactive computer system | Human Necessities | 1 | Active |
| US8237722B2 | Systems and method for visualization of fluids | Physics | 1 | Active |
| US11027196B2 | System and method for managing transactions in a multiplayer network gaming environment | Physics | 1 | Active |
| US10987587B2 | System and method for game object and environment generation | Physics | 1 | Active |
| US11273380B1 | Method and apparatus for preventing cheating in a video game environment by providing obfuscated game variables | Physics | 1 | Active |
| US10395410B2 | System and method for real-time pose-based deformation of character models | Physics | 1 | Active |
| US10195520B1 | System and method for network gaming architecture | Human Necessities | 1 | Active |
| US11620781B1 | System and method for virtual character locomotion | Physics | 1 | Active |
| US9839838B1 | System and method for online community management | Human Necessities | 1 | Active |
| US8390621B2 | System and method for calculating multi-resolution dynamic ambient occlusion | Physics | 1 | Active |
| US11192032B2 | System and method for session management in a multiplayer network gaming environment | Human Necessities | 1 | Active |
| US9349214B2 | Systems and methods for reproduction of shadows from multiple incident light sources | Physics | 1 | Active |
| US8847958B2 | System and method for calculating multi-resolution dynamic ambient occlusion | Physics | 1 | Active |
Source: USPTO / EPO open patent data. Counts and citation impact are objective bibliographic measures.